[SDL] Strange problem with mouse pointer detection
slouken at devolution.com
Fri Sep 6 16:15:01 PDT 2002
> > If your application is fullscreen, you might try disabling DirectX and
> > see if it's a problem with the DirectInput drivers (which it seems fewer
> > and fewer games are using these days)
> Really? What controller standards are being used these days? Oh... or was
> that a shameless plug for SDL? ;-)
No, it just seems like most games, with the exception of FPSs, are just
using Windows messages for input, rather than bothering with DirectInput.
SDL uses DirectInput internally when in fullscreen mode.
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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