[SDL] Strange problem with mouse pointer detection

Sam Lantinga slouken at devolution.com
Fri Sep 6 16:15:01 PDT 2002

> > If your application is fullscreen, you might try disabling DirectX and
> > see if it's a problem with the DirectInput drivers (which it seems fewer
> > and fewer games are using these days)

> Really? What controller standards are being used these days? Oh... or was
> that a shameless plug for SDL? ;-)

No, it just seems like most games, with the exception of FPSs, are just
using Windows messages for input, rather than bothering with DirectInput.
SDL uses DirectInput internally when in fullscreen mode.

See ya,
	-Sam Lantinga, Software Engineer, Blizzard Entertainment

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