[SDL] Using SDL for audio in C# (.NET)

Arjan Claassen ac_developer at zonnet.nl
Thu Sep 12 00:32:01 PDT 2002


What games are those?

I was just looking at a C# SDL wrapper...I could use C# but then it
would only run on windows.


-----Original Message-----
From: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org] On Behalf Of
Robert Clayton
Sent: Sunday, September 01, 2002 10:13 PM
To: sdl at libsdl.org
Subject: RE: [SDL] I Need a Game Interpreter

I really like Lua.  I'm using it as the scripting embedder for writing 
events in our games.

I understand that the garbage collection method (mark and sweep) isn't
great 
for games, but I really haven't had a problem.


>From: "Tony Leotta" <tonyl at madscifi.com>
>Reply-To: sdl at libsdl.org
>To: <sdl at libsdl.org>
>Subject: RE: [SDL] I Need a Game Interpreter
>Date: Sun, 1 Sep 2002 21:34:56 -0400
>
>Hi Thanks...
>
>I started looking at Ruby and Python...and I know TCL/TK could work...
>
>What I want to do is to expose the core data of the Game Engine to
>Scripts...
>
>The core game engine will written in C++, the interpreted code need to
>SET/GET variables.
>
>The Interpreter needs to be VERY fast and thread safe...also NO MEMORY
>LEAKS!
>
>Thanks
>Tony
>
>
>
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>SDL mailing list
>SDL at libsdl.org
>http://www.libsdl.org/mailman/listinfo/sdl




---------------------
Rob Sadedin
No Substance Software (www.nosubstancesoftware.com)


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