[SDL] Using SDL for audio in C# (.NET)

Arjan Claassen ac_developer at zonnet.nl
Thu Sep 12 00:32:01 PDT 2002

What games are those?

I was just looking at a C# SDL wrapper...I could use C# but then it
would only run on windows.

-----Original Message-----
From: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org] On Behalf Of
Robert Clayton
Sent: Sunday, September 01, 2002 10:13 PM
To: sdl at libsdl.org
Subject: RE: [SDL] I Need a Game Interpreter

I really like Lua.  I'm using it as the scripting embedder for writing 
events in our games.

I understand that the garbage collection method (mark and sweep) isn't
for games, but I really haven't had a problem.

>From: "Tony Leotta" <tonyl at madscifi.com>
>Reply-To: sdl at libsdl.org
>To: <sdl at libsdl.org>
>Subject: RE: [SDL] I Need a Game Interpreter
>Date: Sun, 1 Sep 2002 21:34:56 -0400
>Hi Thanks...
>I started looking at Ruby and Python...and I know TCL/TK could work...
>What I want to do is to expose the core data of the Game Engine to
>The core game engine will written in C++, the interpreted code need to
>SET/GET variables.
>The Interpreter needs to be VERY fast and thread safe...also NO MEMORY
>SDL mailing list
>SDL at libsdl.org

Rob Sadedin
No Substance Software (www.nosubstancesoftware.com)

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