[SDL] SDL_gui revival?
james at conceptofzero.net
Sun Oct 27 15:11:00 PST 2002
Neil, you make a very good point that C++ is not OOP, I personally have a good
amount of experience in OOD/OOP, and someone made an offer to me to help
layout a good OOD for a gui library, which If I approve of may become
the basis of the GUI library. It is my belief that with a small set of
well organized classes which allow game authors to easily make options menus or
in game consoles the general quality of SDL games will increase which should be
good for everybody.
Atrix, OOP is not the reason behind alpha blended menus or poor organization,
but a general lack of planning and inability to break backwards-compatibility is
a problem behind bloated or poorly organized APIs like Win32API and MFC. I am
also by no means trying to replace .net with this GUI library, but rather a more
simple GUI library to be used within SDL games. ParaGUI takes complete control
over the SDL applications it is used in, which is not my goal.
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