[SDL] SDL_gui revival?

Atrix Wolfe atrix2 at cox.net
Sun Oct 27 15:09:01 PST 2002


yeah, im talking about OOP.  C/C++ is my language of choice, but with the
OOP capabilites of C++, you get monstrosoties of abused OOP such as MFC and
things which since they make sense in the physical world programmers assume
they make sense internaly to the computer as well (CApple inherits the
CFruit class which inherits the CPlant class which inherits the CLife class
which inherits the CThing class etc..).  I aint dissin C++, just poor
programming practices and methodologies and some poorly designed languages
that work only because modern computers can waste lots of cycles and still
preform at decent speeds (:

i myself like C++ for new and delete instead of malloc and free (and i do
like structures and objects on occaision) but on the other hand prefer
*printf to cout/cin and the file io of C...fopen fread fwrite fclose etc.

----- Original Message -----
From: "Neil Bradley" <nb at synthcom.com>
To: <sdl at libsdl.org>
Sent: Sunday, October 27, 2002 2:58 PM
Subject: Re: [SDL] SDL_gui revival?


> > that
> > > aren't hell to work with, but that's not a gap that'll be filled by a
C
> > API
> > > with C++ wrappers.)
> > why do you say that?   If anything, i think OOP is the cause for making
all
> > the mainstream GUI API's a hell to work with.
>
> Do you mean C++ *OR* OOP? They are two completely different things. You
> can do object oriented programming in BASIC if you want to, and write
> horribly nonOOB code in C++.
>
> -->Neil
>
> --------------------------------------------------------------------------
-----
> Neil Bradley            In the land of the blind, the one eyed man is not
> Synthcom Systems, Inc.  king - he's a prisoner.
> ICQ #29402898
>
>
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