[SDL] Cool bitmap font for game needed !!
Andre Krause
post at andre-krause.net
Mon Oct 7 11:21:01 PDT 2002
Does someone could maybe point me to a location where to find cool
bitmap fonts (the sort used in demo scrollers and such) ?? An example,
but with no source code: http://www.mandrixx.net/java/jscroll1.html
-----Ursprüngliche Nachricht-----
Von: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org] Im Auftrag von
Jeff Duncan
Gesendet: Montag, 7. Oktober 2002 16:21
An: sdl at libsdl.org
Betreff: Re: [SDL] Joystick support
Hi,
It's been a very long time since I looked at joystick support, but I
think what's happenning is that Windows retains the device index for
your game controllers as the index at the time of installation,
regardless of what controllers are installed right now. This happened
to me when I tried to play Epic's original "Unreal", so that's an
indication of how long ago I looked at this...
If you go into your game device's properties and change the device ID to
0 (from 1), it should work. I really don't remember how to do any of
that, though - you /may/ need to uninstall and re-install the device.
This would definitely be a bug in the SDL code, though & it should be
possible to write a fix when enumerating attached game devices. Right
now it's probably assuming no dev0 == no devices, period.
/I/ am assuming you're using SDL v1.2.4, and you might try 1.2.5, but I
doubt that will resolve anything.
Best of luck,
-- Jeff
"Maciej Babinski" <maciej at imsa.edu> wrote in message
news:mailman.1033982522.20020.sdl at libsdl.org...
> Hello, I'm having trouble with joystick support under windows. I have
> two joysticks plugged into my computer, an analog joystick port CH
> Flightstick Pro, and a no-name generic USB HID gamepad. SDL detects
> one joystick, identified as "Microsoft PC-joystick driver". Enabling
> input on this solicits events from the Flighstick. Removing the
> Flightstick from the system leaves 0 joysticks detected. Should my
> gamepad be showing up? -Maciej
>
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