[SDL] SDL / Qtopia question

blachner at gmx.de blachner at gmx.de
Wed Nov 27 23:44:01 PST 2002


I just found your mail from Octobre 3. It seems, I should more often read
the SDL mailing list. But better late than never ;-)

....
>>
>> Yes I want putting the SDL application in the background, to do some
>> ordinary Qt stuff. I think SDL_WM_IconifyWindow() would be a way to
>> do this, but it isn't implemented for the Qtopia version of the SDL
>> yet.

>Oops. Someone I missed adding this. It's an easy feature to add and
>I'll fix it tonight. And yes, it should be there.

You already fixed it? I can't find a new version of SDL Qtopiy on SDL cvs.


>No, all that is needed is to close the main window. This will send the
>appropriate events. Now that said, I think that the screen rendering
>might still continue unless the application itself handles the lost
>focus correctly (I think I probably forgot this issue).

Yes, the screen rendering continues. How must the application handle the
lost focus? Is there a SDL event for lost focus? I think I must have a look on
the SDL documentation again soon.


>I promise I will look at these issues soon. Mainly I need to do an
>update to the SDL backend, since I now have a lot more experience with
>Qtopia in general due to more game porting (and I have run into quite
>a few issues that I should fix in SDL). One of those, a very wanted
>feature, is to add support for SDL input grabbing (== grab the
>hardware keys)!

A new version of the SDL with input grabbing and SDL_WM_IconifyWindow()
would be great. Please write when a new version is in the cvs.

Best regards

Bernd Lachner

-- 
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