[SDL] Fading in/out
James Mills
prologic at comcen.com.au
Tue Nov 26 00:35:02 PST 2002
On Tue, Nov 26, 2002 at 02:58:05AM -0500, patrick at 2dgame-tutorial.com wrote:
>
> Hi,
>
> I wrote something (including source) about it. It uses alphablending with a black surface, and
> works for each bit-depth, but is rather slow in hardware (but very fast in software). I have
> to modify so that it creates a temorary software surface and blit it to the hardware.. If I
> find the time :-(
>
> You can read it here:
>
> http://www.2dgame-tutorial.com/sdl/fading.htm
>
> Kind regards,
>
> Patrick.
Thanks.
btw, could you explain this difference between "but is rather slow in
hardware" and "(but very fast in software)."
Thanks again
James
>
> James Mills prologic at comcen.com.au schreef:
>
> >Hi,
> >
> >Can anyone post code that fade in and out, or show me some links of this
> >please? Thanks. (I have searched through libsdl.org and only found one
> >article for 16bbps).
> >
> >thanks in advance
> >James
> >
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>
>
>
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