[SDL] slightly OT: need help w/ file-parsing for game
Cameron Matheson
cmatheson3 at hotpop.com
Fri Nov 22 12:11:02 PST 2002
Hi,
I'm trying to write a tile-engine for my game, but unfortunately i'm not
very good at stuff like string parsing in c/c++. Originally i
implemented all this in ruby, where it was very easy (simple language +
regexp support = happy me), but in c/c++ i'm kindof at a loss (despite
the easy format). Anyway, this is basically how i'm storing information
in my tileset file:
Name: Foo
Description: something about Bar
Tiles: 2
Name: Grass,grass.bmp,#,1
Name: Mountain,mntn.bmp,^,2
Anyway, the spec isn't too important, i just need to know how to get the
'Foo' seperate from the 'Name: ' and also how to parse the data between
the commas. I was thinking probably something like strchr() might work,
but i thought i would consult the experts. (I was hoping i could
somehow incorporate awk into a c program, but that doesn't look possible).
Thanks!
Cameron Matheson
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