[SDL] fading to black
Jacek Popławski
jpopl at interia.pl
Wed Nov 20 03:29:00 PST 2002
On Wed, Nov 20, 2002 at 02:26:16AM -0500, Glenn Maynard wrote:
> > you're right, alphablending is easiest, but very slow in hardware. I wrote a
>
> You probably mean in software; it's very fast in hardware, at least with
> OpenGL.
When you want fade-to-black 3D scene - best way is to modify light value.
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