[SDL] SDL limitations and window management
Andrew Straw
andrew.straw at adelaide.edu.au
Wed Nov 13 19:00:02 PST 2002
> AFAIK you can't have two windows in SDL, and it shouldn't be changed
> (how could
> you imagine 2 windows on framebuffer or svgalib?).
I think it would be great to allow the _option_ of opening more than 1
SDL/OpenGL window and also the ability to position them on multiple
displays. I know some of this sort of functionality can be achieved by
opening a single, display-spanning window, but there are situations
where this will not work or will not be ideal. I gather that this won't
be happening for SDL 1.2, though.
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