[SDL] patch for SDL sound mixing
slouken at devolution.com
Fri Nov 8 22:16:01 PST 2002
> I've made a patch with my SDL modification. I think it's ready to go
> into cvs (I've have been using it for some months, and without problems).
> The speedup is noticable, especially when you mix many sound channels
> together. For example, in a game I'm writing cpu usage for the sound
> thread goes from 6% to 2-3%.
Looks great, I've added your code to CVS. Thanks!
> PS : I also have some mmx code for the sound conversion functions, but I
> was wondering if it could provide some speed-up at run time (or just at
> start up). Any opinions ?
Feel free to post it, I'm sure someone can use it.
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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