[SDL] Limiting game speed
Sweeney, Steven (FNB)
SweeneS at fnb.co.uk
Mon Nov 4 03:53:03 PST 2002
Hi...
When I write SDL games, I like to limit the frame rate to around 60fps. I do
it like so,
long then;
// main game loop
while (true)
{
then = SDL_GetTicks();
... // routines and graphics
while (SDL_GetTicks() < then + 16){} // don't do anything
}
Now... the bit that I'm concerned about is the
while (SDL_GetTicks() < then + 16){}
Whilst it works and doesn't really affect the system too much, it is
sitting there in a while loop for a bit until it reaches a point where it is
allowed to continue (ie - after 1/60th of a second has be reached).
I figured that I could do,
while (SDL_GetTicks() < then + 16)
{
SDL_Delay(1);
}
which seems kinder to the system... but then I lose around 10fps.
Any advice?
Thanks,
Steve
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