[SDL] CSDL with quad-buffering and a seperate flip-thread
jason at hoffoss.com
Wed Mar 13 22:13:00 PST 2002
----- Original Message -----
From: "David Olofson" <david.olofson at reologica.se>
To: <sdl at libsdl.org>
Sent: Wednesday, March 13, 2002 5:18 PM
Subject: Re: [SDL] CSDL with quad-buffering and a seperate flip-thread
> I don't see how you can ever get smooth animation without rendering
> exactly one frame per refresh...
I think your definitions of smooth animation might be different. It's
something of a subjective thing, after all. You could render 1 frame ever 2
refreshes, and some would say it's smooth, while others wouldn't. Sounds
like your definition is at the high end to me.
> > What I hope is obsolete is spending time developing programs that
> > depend on special features of a single OS or class of video cards.
> This is a feature that's been available in some form on *every* video
> card for ages. I don't know of any Windows driver that does not support
Then I say it's long overdue that it's added to X. :)
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