[SDL] Fw: Using OpenGL and SDL and textures are showing up as white?

Mars_999 mars_999 at mac.com
Wed Mar 13 11:07:00 PST 2002


I fixed, it had to add textparameters after each load of every texture? This makes no sense to me. I thought that textureparameters were a state function? Thanks all
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20020313/356d3d26/attachment.htm>


More information about the SDL mailing list