[SDL] fastest way to draw circles
St0fF 64
st0ff at gmx.net
Mon Mar 11 16:33:01 PST 2002
At 16:02 11.03.2002 -0800, you wrote:
>what's the fastest way to draw circles of varying radii to the screen?
>do it myself? if so, what drawing method should i use?
Hm, there are various ways ... whithout hardware, with hardware, the
oldschool-way and so on...
the oldschool-way is with a variation of the Bresenham's
algorithm. Newschool is, you decide how many segments your circle will
have, make a table of sines and a table of cosines of #segments length, and
then your read costab, multiply with radius -> that's x_coordinate, read
sintab, multiply with radius -> y_coord. now you draw staight lines
between two of those pairs of coordinates, then loop thru your segments in
this manner. easy, isn't it? Just simple math.
St0fF.
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