[SDL] How do I get SDL_mixer to 'share' audio?

Kovacs kovacs at btv.lv
Sun Mar 10 02:08:01 PST 2002


Weren't there things like cooperate levels which you need to specify for
your direct sound object and it might be that sdl is trying to set the
highest one available. Anyway- take a look at sources and look for
initialization functions for direct audio and especially for
SetCooperativeLevel and adjust them if you need and then recompile sdl. :)

Can anybody correct me, if i'm wrong?

    Kovacs

----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <sdl at libsdl.org>
Sent: Sunday, March 10, 2002 4:31 AM
Subject: Re: [SDL] How do I get SDL_mixer to 'share' audio?


>
> > then whenever my application has focus, other applications don't have
access
> > to the sound card.  I know things like Winamp & Starcraft have no
problem
> > playing sound & music at the same time together...  Does anyone have any
> > idea what I might be doing wrong?  Major thanks in advance
>
> Probably we're setting a wrong flag in the DirectSound backend. Don't have
> anything more insightful to say than that.
>
> --ryan.
>
>
>
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