[SDL] PT : JEDI-SDL OpenGL BSP Renderer...
Martijn Melenhorst
rheenen at home.nl
Sat Mar 9 00:57:01 PST 2002
Somehow, it does not run on my system... I have a 1.2 Ghz Athlon, GeForce 2 MX 400 with 32 MB, NVidia 27.50 drivers, Windows XP Pro, 256
MB memory
It starts, shows the SDL window, waits for 5 seconds, then just quits. The log file only contains an 'initialization' line, and that's it...
>Hi All,
> As the JEDI-SDL team had stability problems during the last SDL
>competition. Could anyone, who has 5 minutes to spare, please test
>Christian Hackbart's OpenGL BSP Renderer @
>http://groups.yahoo.com/group/JEDI-SDL/files/YaSr.zip ( 2MB ).
>This zip files includes exes for Windows and Linux and also the textures
>required for the level ( it also includes the source code, but since
>most of you are C/C++ programmers, this probably won't interest you as
>the source code is Object Pascal talking to OpenGL ).
>
>Please could you test it on your distribution of Linux and report back
>any problems ( or praises ) and I will send them on to Christian. BTW,
>it uses SDL_Image to load the textures. I tested it under Mandrake 8.1
>and it ran faster and smoother than on my Windows 2000 system :).
>
>Note : Christian has not included collision detection, so you will be
>able to walk through walls etc. The A and Z keys move you forward and
>back and the arrow keys turn and change elevation. The demo defaults to
>Windowed mode but if you want to run it Fullscreen, just start it with
>the -fullscreen parameter.
>
>If there are any OpenGL gurus, that don't mind looking at some Object
>Pascal code, could you suggest ways in which the speed can be improved (
>through OpenGL rather than someone suggesting we should be using C/C++
>:-). Or if there are any glaring errors that Christian has made in his
>OpenGL code or that I ( with my newbie OpenGL eyes ) have not spotted,
>please let us know so that we can all become better OpenGL programmers.
> There is a plan to include Mouse support as per Quake, so if anyone
>can provide some URLs where we can learn the best way to do this, that
>would be great.
>
>Some screenshots of it running under Windows and Linux can be found here...
>http://www.savagesoftware.com.au/DelphiGamer/images/YaSrLinux2.png
>and
>http://www.savagesoftware.com.au/DelphiGamer/images/YaSrWindows.png
>
>Thanks,
>
>
>Dominique.
>--
>http://www.DelphiGamer.com := for all your Object Pascal game
>development needs;
>http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME := Home of JEDI-SDL;
>Cross-platform game development with Pascal, has never been easier.
>
>
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