[SDL] Re: SDL_Mixer or SDL_Sound: Selecting Position in the Music
David Olofson
david.olofson at reologica.se
Mon Mar 4 09:03:01 PST 2002
On Saturday 02 March 2002 11:47, Torsten Giebl wrote:
> Hello Rainer Deyke !!
>
> This is exactly what i want. The Musician packs together 4 Musics. The
> 4 Musics begin at different patterns. To make sure not to play into a
> wrong music at some time, at the end of every music is a jump to the
> start of the music itself.
>
> This really saves a lot space, when we are not doing this every of our
> Musics would be 4MB big * 3 or 6 Levels a World * perh. 3 Worlds. Not
> everybody has DSL and wants to download such a big Game.
I know a way of saving more space... ;-)
How about some 3 kB for a song with "almost studio synth quality"? There
will be a demo or two in the next Kobo Deluxe release.
BTW, I'm storing sounds and songs as separate files, and songs currently
address sounds by their "waveform IDs", and so songs can share sounds
both on disk and in memory. (Not that the former actually matters when a
sound takes 500 bytes on disk on average...)
//David Olofson --- Programmer, Reologica Instruments AB
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
`----------------------------> http://www.linuxdj.com/maia -'
.- David Olofson -------------------------------------------.
| Audio Hacker - Open Source Advocate - Singer - Songwriter |
`-------------------------------------> http://olofson.net -'
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