[SDL] Re: SDL digest, Vol 1 #431 - 46 msgs

Gib Bogle bogle at ihug.co.nz
Sat Jun 29 15:07:00 PDT 2002


No, I think the source can always be put into MPEG format.  Thanks for
the pointer to smpeg and (Ryan) to glmovie.c.

> is AVI an immutable requirement?
> 
> if not, then consider using MPEG content which, I think,
> is more desirable because the format is less platform-specific
> and is well supported in SGL with the smpeg library.
> 
> On Sat, 2002-06-29 at 15:07, Gib Bogle wrote:
> > Hi,
> > I want to develop code to play AVIs within my SDL-based application,
> > which uses OpenGL for all graphics.  I understand that TextureMaps are
> > the way to go, and have learned a lot from NeHe's tutorial on this
> > subject (Lesson 35).  But Nehe's code is quite Windows-dependent,
> > particularly in that it uses the Video for Windows library, and I am
> > working exclusively with Linux.  I have downloaded the source for the
> > avifile package, but I find it a bit daunting, and anyway it doesn't use
> > OpenGL (as far as I can tell).  My plan was to look at how avifile reads
> > AVIs, and attempt to adapt it for my purposes.  But before heading down
> > that rather rocky trail, I thought I'd check first to see if there might
> > be an easier path.  Are there some code examples that I should know
> > about?




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