[SDL] 2D drawing primitives

David Olofson david.olofson at reologica.se
Tue Jun 25 10:38:01 PDT 2002


On Tue, 25/06/2002 11:41:55 , Matthew Miller <mattdm at mattdm.org> wrote:
>On Tue, Jun 25, 2002 at 05:38:25PM +0200, David Olofson wrote:
>> "A little"? Does this mean Allegro supports whatever h/w accelerated
>> rendering of primitives there might be, or just that it has a carefully
>> optimized s/w rendering library? (SDL has neither in the core lib, so you
>> can't really compare either way...)
>
>Carefully optimized software rendering library, I think.

That's what I thought.

This suggests SDL lacks a really fast s/w rendering library. I could *really* use one right now; preferably one that does texture mapped polygons as well - and it would be nice if it supported other targets than SDL as well.

However, for some reason, it feels like there are too many of these libraries already. Most of them seem to be unfinished, too slow, and/or lack too many features - but does it really make sense to start hacking Yet Another 2D Rendering Library to address those issues? Something tells me this is almost as futile as trying to replace GTK+, Qt and co with Yet Another Traditional GUI Toolkit.

Either fix what's there (merging useful code from various places where applicable), or "invent" some radically different, clearly superior design. (Which doesn't nescessarilly rule out the reuse of existing and working code.)


//David


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