[SDL] playing audio fx
Ryan C. Gordon
icculus at clutteredmind.org
Tue Jun 25 10:23:00 PDT 2002
> i have tried to things, both using SDL_CreateThread.
The audio callback itself will run in a separate thread, so there may be
no reason to spin one yourself.
> in the first version the sound gets significantly delayed, and the
> second versions takes long bbefore the next sound can be played.
Your audio buffer is probably too big; this is what's specified in the
"samples" field of the first SDL_AudioSpec you passed to SDL_OpenAudio().
Try lowering it, but not too low. My previous guidelines went something
like this:
if (desired.freq <= 11025)
desired.samples = 512;
else if (desired.freq <= 22050)
desired.samples = 1024;
else if (desired.freq <= 44100)
desired.samples = 2048;
else
desired.samples = 4096; // (*shrug*)
Tweak to preference.
--ryan.
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