[SDL] Open GL, Linux, Windows

CRV§ADER/KY crusaderky at inwind.it
Mon Jun 17 07:21:07 PDT 2002


16/06/02 22.55.00, Michael Schnell <MSCHNELL at bschnell.de> wrote:

>> David's glSDL wrapper
>
>seems to be Linux only.
>
>As I need to create an App that can be used in Windows and in Linux (that is 
>why I wanted to use SDL) I can't _use_ it. Bus as I need to do the stuff in 
>Pascal anyway, and as supposedly the only API I need is "stretchblt", maybe 
>it can help me learn what I need to do to access OpenGL and I can recreate 
>the OpenGL access functions in Pascal for both environments. That would mean 
>dropping SDL (and you get rid of me <g>). Is this reasonable ?
>
You can easily use it in windows. Just use your own makefile/VC6 project.

CRV§ADER/KY







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