[SDL] Open GL, Linux, Windows
MSCHNELL at bschnell.de
Sun Jun 16 13:58:07 PDT 2002
> David's glSDL wrapper
seems to be Linux only.
As I need to create an App that can be used in Windows and in Linux (that is
why I wanted to use SDL) I can't _use_ it. Bus as I need to do the stuff in
Pascal anyway, and as supposedly the only API I need is "stretchblt", maybe
it can help me learn what I need to do to access OpenGL and I can recreate
the OpenGL access functions in Pascal for both environments. That would mean
dropping SDL (and you get rid of me <g>). Is this reasonable ?
-Michael Schnell, Krefeld, Germany,
mailto:mschnell at bschnell.de
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