[SDL] request
Gabriele Greco
gabrielegreco at tin.it
Thu Jun 6 07:36:01 PDT 2002
At 03:39 PM 6/6/02 +0200, you wrote:
>Average update time: 14.2ms
>Do you really think it should be faster ? If so, what's wrong ?
>PIII 933
>nVidia GeForce256 SDR
>Linux kernel 2.4.18
>nVidia drivers 1.0-2880
>XFree86 4,1
>1280x1024 24bpp
I've made some tests and on my system here at work and I've also worst
results:
Average update time: 25ms
My system is anyway older than yours:
K6-3 450
Matrox G400 (AGP 1x for MB limitations)
Linux 2.4.10
XFree86 4.2
1280x1024 24bpp (32 real)
Anyway with some counts the amount of time is not that strange...
800x600x4 = 1920000
1920000 x 50 = 96000000
So you need 96MB/sec of bandwidth to have a frame each 20ms (50fps), that's
a lot of datas, since you have also to read them from memory and cache
don't help in this kind of operations...
I suggest you to try to make the game run in 16bit, so you could have
almost double framerates and the quality will be almost equal.
Bye,
Gabry (gabrielegreco at tin.it)
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