[SDL] Portability versus the "Gee Whiz" factor
Joseph Carter
knghtbrd at bluecherry.net
Wed Jun 5 08:12:01 PDT 2002
On Wed, Jun 05, 2002 at 11:15:59AM +0200, CRV?ADER/KY wrote:
> >Were. Nobody is even considering that anymore. It's just too slow to use
> >software rendering for 3D games. Most gamers don't consider 30fps to be
> >good enough anymore. I certainly don't - 45fps is my base target for
> >low-end hardware.
>
> That's ridiculous. Human eye can't recognize more than 25fps. If your game works at 45fps on your base target,
> well you can lower your base target. :)
No, the human eye can typically process closer to 40 frames per second.
More than that causes motion blur (which is a desirable feature!) Unless
of course you're me, in which case you can see a 60 Hz signal like a
strobe. Yeah, that means in my case flourescent lights are a real bitch
unless they're running at least 120Hz.
This monitor flickers too much at 90Hz. I haven't managed to sit down and
calculate higher refresh modes for this resolution - I need to though.
--
Joseph Carter <knghtbrd at bluecherry.net> Do not write in this space
* athener calls Amnesty International House of Pancakes
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