[SDL] Portability versus the "Gee Whiz" factor
Mange
mange at mjaunet.org
Wed Jun 5 04:05:02 PDT 2002
/Mange
I want to code until I die.
-- Robert C. Martin
----- Original Message -----
From: "Paulo Pinto" <pjmlp at progtools.org>
To: <sdl at libsdl.org>
Sent: Wednesday, June 05, 2002 13:06
Subject: RE: [SDL] Portability versus the "Gee Whiz" factor
> WRONG !
>
> The last time I read something about it,
> the value was 60 fps, not 25 !
Then how do you explain that the current TV systems use 25(PAL) or 30(NTCS)
fps?
> Besides, software rendering is not worth the
> trouble with the current generation of boards.
>
> Even the next version of MacOSX (codenamed Jaguar)
> will use OpenGL for then GUI. So forget about
> software rendering. It was good but not anymore.
>
> TSR was a good way to do simulate multitasking in
> DOS, however no one uses anymore. Why ? Because in
> the current generation of hardware and OS's that
> doesn't make sense anymore. The same with software
> rendering.
>
> Paulo Pinto
>
> > -----Original Message-----
> > From: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org]On Behalf Of
> > CRV§ADER/KY
> > Sent: quarta-feira, 5 de Junho de 2002 10:16
> > To: sdl at libsdl.org
> > Subject: Re: [SDL] Portability versus the "Gee Whiz" factor
> >
> >
> > >Were. Nobody is even considering that anymore. It's just
> > too slow to use
> > >software rendering for 3D games. Most gamers don't consider
> > 30fps to be
> > >good enough anymore. I certainly don't - 45fps is my base target for
> > >low-end hardware.
> >
> > That's ridiculous. Human eye can't recognize more than 25fps.
> > If your game works at 45fps on your base target,
> > well you can lower your base target. :)
> >
> >
> >
> >
> >
> > _______________________________________________
> > SDL mailing list
> > SDL at libsdl.org
> > http://www.libsdl.org/mailman/listinfo/sdl
> >
>
>
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