SDL Logo (was Re: [SDL] Commercial games and SDL)

Patrick McFarland unknown at panax.com
Sat Jul 27 04:25:00 PDT 2002


>From what I need I can cut it down to what others need.
But yeah, get me ideas, and I can make it.

On 27-Jul-2002, Romi Kuntsman wrote:
> I think the most important thing is to get a good logo concept, that 
> will be excepted by everyone. Something to symbolize SDL.
> Then, from that, there can be a logo for the site, a little 
> link-to-the-site button, a cut-scene etc.
> 
> RK.
> 
> 
> Patrick McFarland wrote:
> 
> >Yeah, but I probably have different needs than you. It needs to look good.
> >It needs to kick ass. And it needs to be 640x480, at some high framerate.
> >
> >On 27-Jul-2002, Romi Kuntsman wrote:
> > 
> >
> >>Patrick McFarland wrote:
> >>
> >>   
> >>
> >>>I could make a new logo animation. I need one for shadow conflict anyhow.
> >>>However, Im not quite sure what people want. Maybe people could provide
> >>>examples of what they want?
> >>>
> >>>
> >>>     
> >>>
> >>That's exactly what I said (in the message breaking this thread from 
> >>another one...).
> >>
> >>Come on people, give ideas and we'll try to make a new great logo! :))
> >>
> >>RK.
> >>   
> >>
> 
> 
> 
> 
> _______________________________________________
> SDL mailing list
> SDL at libsdl.org
> http://www.libsdl.org/mailman/listinfo/sdl

-- 
Patrick "Diablo-D3" McFarland || unknown at panax.com
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989




More information about the SDL mailing list