[SDL] OT : Kylix 3 will include C++ Builder for Linux...
mrdaniel at singnet.com.sg
Thu Jul 25 04:26:01 PDT 2002
 thanks for your tips though I had this for the past few months and had
post several times the questions on how to access the surface.pixels, this
SDLUtils.pas could be useful.
 And i would like to ask is there a way to know where is the surface of
the smpeg before it is displayed.
 How does the smpeg handles the display to the visible screen. Did it
used the SDL_UpdateRect or the SDL_Flip.
 If we know the smpeg surface before its being displayed, so it is
possible for us to write data on it and then should we use updateRect or
Is there some smpeg-write-over related examples or links that you can
----- Original Message -----
From: Dominique Louis <Dominique at SavageSoftware.com.au>
To: <sdl at libsdl.org>
Sent: Thursday, July 25, 2002 6:30 PM
Subject: Re: [SDL] OT : Kylix 3 will include C++ Builder for Linux...
> Hi Loren,
> There is a file called SDLUtils.pas that has quite a few functions
> that you may find interesting. If you look for the SDLUtils demo you can
> see how the pixel functions are used. KiCHY has also ported a few of
> the routines to x86 assembler and these can be found in the
> SDLi386Utils.pas file. These should be in your JEDI-SDL/SDL/Pas directory.
> Loren Osborn wrote:
> > That reminds be... How do you play with pixels with
> > JEDI-SDL... I looked into it, and can't seem to get it
> > to work... I've, of course, done plenty of SDL pixel
> > twiddling in C/C++...
> > Suggestions welcome...
> > Thanks,
> > -Loren
> > P.S: FWIW, my quams with the Kylix editor are
> > nit-picks... my real problems are with the debugger,
> > and lack of gdb-compatible symbols (so I can use my
> > debugger of choice...)
> > --- Jason Farmer <jason at cerebral-bicycle.co.uk> wrote:
> >>Well, I use K1 quite happily, Sure it's not as fast
> >>as Delphi5 as far as the
> >>IDE goes, but it never holds me up when I'm coding.
> >>I've never had a problem
> >>with the clipboard and as far as stability goes...
> >>Kylix is the most
> >>forgiving IDE I've ever seen. After 2 seconds, you
> >>forget it's running under
> >>I look forward to the native IDE when it arrives,
> >>but until that day I will
> >>still use Kylix simply because it lets me use SDL
> >>(via the JEDI-SDL
> >>libraries) and gives me all the coding features I
> >>need to write and debug my
> >>And on a side note, It's Pascal... :-D The best
> >>language I've ever used... and
> >>I've used a few.
> >>I don't know what people are on about when it comes
> >>to Stability issues with
> >>Kylix. I've never encountered any.
> > __________________________________________________
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