Atrix2 at cox.net
Mon Jul 22 21:37:00 PDT 2002
yeah it helps alot, thanx.
----- Original Message -----
From: "Gaëtan de Menten" <ged at bugfactory.org>
To: <sdl at libsdl.org>
Sent: Monday, July 22, 2002 6:50 PM
Subject: Re: [SDL] SDL_Net
> >hi, im trying to write a game that uses SDL_Net and i was wondering if
> possible that packets i send could get broken up so the server would
> lets say a >UINT16 in 2 packets, each made up of a UINT8.
> Depends if you use TCP or UDP... UDP is a packet oriented unreliable
> protocol, so your packets might arrive in disorder or not arrive at all.
> While TCP is a reliable stream protocol, that means the *bytes* will
> and will arrive in the correct order but a bunch of bytes sent could
> in several bunchs, or, several small chunks might end up being received as
> one large bunch of bytes... It s very easy to write functions for TCP to
> work with packets though...
> I proposed to add those simple functions in SDL_net a while ago but well,
> seems like it went unnoticed... :-(
> Hope this helps,
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> SDL at libsdl.org
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