[SDL] Cross compiling SDL and OpenGL apps...

Michael Vanecek mike at mjv.com
Mon Jul 15 11:12:01 PDT 2002

Well, slap me and call me fred - all the test apps compiled fine and 
played on my win32 box - including your testgl app. Guess i gotta dig 
into my little sdl/gl app and find out where things are screwed up. I 
could have sworn I've cross compiled it before - the old ming32 scripts 
are in that directory.


Sam Lantinga wrote:
>>I've dl'd and installed the latest cross compile environment (thanks Sam 
>>and friends) and have successfully compiled SDL and installed it into 
>>the environment without a hitch. Now I wish to compile a little SDL/GL 
>>test app based on Lesson 10 that I've hacked to oblivion and built an 
>>autoconf environment to ease building. It compiles and plays fine on 
>>Linux. However, it fails to see the GL libs and include files when I try 
>>to run the cross-configure on it. I notice that the cross-build script 
>>installed gl.h and glu.h but didn't see any libs for gl - unless I 
>>overlooked them. Is this something I need to do manually so I can use 
>>cross-configure.sh to build my SDL/GL apps? I doubt I can cross-compile 
>>mesa since it's targetted intrinsically for *nix, so what do I need to do?
> Check out test/configure.in in the SDL source archive to see what I did.
> Look for "mingw32"
> See ya,
> 	-Sam Lantinga, Software Engineer, Blizzard Entertainment

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