[SDL] negative surface values
chris at luethy.net
Mon Jul 22 22:15:01 PDT 2002
> SDL_Mixer deals with its own Mix_Chunk structure for the sounds it plays, so
> I assume you can't just hand off a Sound_Sample to it.
You will be able to in the next version of SDL_mixer.
In the meantime, you can use Sound_DecodeAll() to get a complete waveform
and then create a Mix_Chunk from it. This is not ideal, since something
like an MP3 can eat a lot of memory when fully decoded.
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