[SDL] Re: NBS Feedback - Tux Paint
nbs at sonic.net
Mon Jul 22 17:42:01 PDT 2002
well, i have been using SDL_sound originally, and loading from rwops works
fine. however, with sdl_mixer, i am able to loop the music easily....and
can't figure it out through sdl sound....if anyone can help me there that'd
be great. but i also like that i can do sound effects easily with sdl mixer.
i'd rather try to stay away from using both, if that's even possible, and
since right now i am more familar with sdl_sound, if anyone can help with
the looping i'll stick with that.
o, and as far as playing the sounds with sdl sound, there is A LOT more
specific setup to actually play the sound, including writting your own
decode buffer callback.
----- Original Message -----
From: "John Hattan" <john at thecodezone.com>
To: <sdl at libsdl.org>
Sent: Tuesday, July 09, 2002 7:33 PM
Subject: RE: [SDL] SDL_Mixer & loading mp3 SDL_RWops
> > From: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org]On Behalf Of
> > Corona688
> > Sent: Tuesday, July 09, 2002 4:21 PM
> > To: sdl at libsdl.org
> > Subject: Re: [SDL] SDL_Mixer & loading mp3 SDL_RWops
> > Keith Swyer wrote:
> > > is it possible to load and play an mp3 currently if given a SDL_RWops
> > > pointer? if not, would it be possible for me to look at adding this
> > > functionality or is the way smpeg uses the data not compatable
> > to do such?
> > There is a nice library, SDL_Sound, which can load a variety of
> > file formats,
> > including MP3 via SMPEG or MPG123, from rwops.
> > http://www.icculus.org/sdl_sound/
> Also, a dumb question. SDL_Sound looks plenty capable for decoding sound
> samples from files or memory. What, though, do you do to play the sounds?
> SDL_Mixer deals with its own Mix_Chunk structure for the sounds it plays,
> I assume you can't just hand off a Sound_Sample to it.
> John Hattan Sweet software for a saturnine world
> john at thecodezone.com http://www.thecodezone.com
> SDL mailing list
> SDL at libsdl.org
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