[SDL] Sound_Rewind() bug...in PhysicsFS.
Ryan C. Gordon
icculus at clutteredmind.org
Wed Jul 17 10:09:00 PDT 2002
Aaaaaaahhhh.... 70+ fps.... that's what I get when I draw a big *empty*
black screen (so only some checks to eliminate objects outisde the view
but no actualy drawing) with my Vooodo3... :(((
(damm I wanna GF3!!! waaaaaaaahhhhhh!)
David Olofson wrote:
>Did anyone notice that Kobo Deluxe feels kind of sluggish,
>especially when played at high frame rates? (70+ fps.)
>Well, I did.
>The game logic runs at 33.33 Hz (fixed frame rate of the original
>XKobo), and I'm starting to think that's a bit low, especially
>since the motion interpolation adds a latency of another *logic*
>frame. There is a slight delay in the response of the controls,
>which, for some reason, becomes more obvious at higher frame
>rates. (To me, at least.)
>I'll try to increase the logic frame rate (without breaking the
>integer based animation logic... *heh*) and see if it helps.
>Just wanted to know others noticed the latency, or if it's just
>my nervous system that's went into turbo mode. :-)
More information about the SDL