[SDL] mingw and poor audio performance

Curtis Lee Fulton curtisf at jcomm.uoregon.edu
Mon Jul 15 15:50:01 PDT 2002

On Mon, 2002-07-01 at 22:24, Andrew Straw wrote:
> I know these questions have been asked in the past, but it seems to me 
> that they're only going to become more frequent (that new card from 
> Matrox supports 3 screens!) and I can't remember the answer:


> Can anyone recommend a course of action? The code I currently use from 
> SDL is fairly minimal. It is only used to open a window for OpenGL and 
> to get keystrokes, so moving to a different solution wouldn't be too 
> difficult, and would perhaps be a better fit, since I don't need any of 
> SDL's non-OpenGL 2D capabilities. (Although glSDL could be handy...)

AFAIK, the triple screen gaming on the new Parhelia requires a special
resolution and FOV change to work across 3 screens. So I don't think SDL
will be a problem if you're wanting to do GL across 3 screens. You don't
need 3 seperate contexts to my knowledge.

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