[SDL] Possible change to glmovie.h...

Dominique Louis Dominique at SavageSoftware.com.au
Thu Jul 11 18:05:00 PDT 2002


When trying to compile glmovie using C++ Builder 6 under Windows, I 
found that I needed to change the #includes to the following, for it to 
compile.

#include <stdio.h>
#ifdef HAVE_OPENGL
#include "SDL_opengl.h"
#endif

Otherwise there were all manner of path incorrect problems with the GL
headers.

Am I missing something here?


Dominique.
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