[SDL] Question about texture size
Martijn Melenhorst (Prive)
rheenen at home.nl
Thu Jul 4 11:55:01 PDT 2002
I am writing this 2D-platform game using OpenGL and stuff, and I want to
store all 'tiles' to be 'blitted' onto the screen into one big texture.
This way I can use only one texture while drawing the game's background
which should be really fast. So far, the theory. Now, the question:
I am thinking about using a 2048x64 or something as this texture, and I
know that the later graphic cards (like TNT 2, GeForce etc.) will
support this texture size, but Voodoo 1, 2 and 3 will not. So I would
render these cards useless. Does someone have a though regarding a good
average texture size to use to keep maximum compatibility? (256x256,
which is the max of Voodoo as far as I know, will not work for me, I
*do* need a bigger texture for this.
Thanks for any help!
With kind regards,
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