[SDL] Which memory are images loaded into?
st0ff at gmx.net
Tue Jan 29 17:07:22 PST 2002
You (Matthias) surely didn't really read the docs, did ya? As SDL supports
OpenGL, it supports hardware alpha blending, because alpha functions are
part of the GL-Rendering-Pipe, taking place right before the rasterization
So, Juhana should probably go use SDL_OPENGL for VideoMode ... Remember to
set the GL_ATTRIBUTES before calling SDL_SetVideoMode(...);
At 20:32 28.01.2002 +0100, you wrote:
>Juhana Lehtiniemi <lehtini2 at cc.tut.fi> wrote:
> >How to define image loading functions use videomemory? For example
> >HW-accelerated alpha-blending?
>SDL does not support hardware-accelerated alpha-blending on any target at
>the moment, so you should use software surfaces for that. Also try RLE.
>SDL mailing list
>SDL at libsdl.org
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