[SDL] Makefiles vs autoconf for SDL (Was: Re: Autotoold)
Mattias Engdegård
f91-men at nada.kth.se
Wed Jan 23 15:14:01 PST 2002
"Mark K. Kim" <markslist at cbreak.org> wrote:
>Okay... I feel really behind for writing my own makefiles... I've been
>putting off learning automake/autoconf because I haven't had the time to
>learn all the test conditions and stuff.
Don't use autoconf unless you have a *good* reason to. For SDL games,
autoconf is not as important as with free-standing games since SDL already
contains most of the platform-independent stuff. Basically all that's
needed is to say where SDL can be found; sdl-config helps a great deal.
A well-written and commented Makefile can be simple and easy to use. I
generally have a lot more trouble with badly written configure scripts. As
an example, of the winning entries in the recent contest, the by _far_
easiest to build and run was Bill Kendrick's Vectoroids, which had a
single, short Makefile.
And this was on a plain normal RedHat box; on a more exotic system, the
difference would have been even greater.
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