[SDL] Hardware surfaces under linux
ates x
ates100 at yahoo.de
Fri Jan 11 21:59:01 PST 2002
Ryan C. Gordon wrote (Samstag, 12. Januar 2002 00:03)
> > - you had a uniform implementation of opengl.
>
> OpenGL is a standard, you shouldn't have to worry
> about that. SDL's
> purpose is just to take care of the non portable
> parts (GLX vs WGL, etc).
of course, you're right...
> > - you would be able to write a "native" high lvl
api
> > around mesa.
>
> That is not the purpose of SDL. Reference what the
> 'S' means.
i know. i thought of a function that queries for
extensions for example.
anyway, why are people talking about opengl blit or
glsdl and similar stuff. somehow i didn't get the
point ;-)
anyway, as far as i understood the sdl concept (i'm
quite new to sdl), you can use sdl for 2d, sound,
network, event, etc, but if you want to draw 3d stuff,
you have to use the external opengl library.
that's ok so far. i think there should either be no
interfering sdl-gl calls or a complete opengl
implementation. that was, what i thought.
it'd be great, if someone could explain these
problems.
tnx folks....
Tolga Dalman.
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