[SDL] Combining per-pixel and per-surface alpha
Rainer Deyke
root at rainerdeyke.com
Mon Jan 7 20:06:01 PST 2002
"David Olofson" <david.olofson at reologica.se> wrote in message
news:mailman.1010436783.18891.sdl at libsdl.org...
| Well, it would be a nice feature to have, but 3 or 4
| multiplications and
| the same number of shifts extra per pixel (plus the extra shuffling
| around between registers for crap CPUs like x86) will result
| in quite a
| performance hit - and alpha blending is slow enough as it is.
Actually only one multiplication and one divide is required (where the
divide can be replaced by a shift with some loss of quality):
combined_alpha = (surface_alpha * pixel_alpha) / 255;
--
Rainer Deyke (root at rainerdeyke.com)
Shareware computer games - http://rainerdeyke.com
"In ihren Reihen zu stehen heisst unter Feinden zu kaempfen" - Abigor
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