[SDL] Using OpenGL for interfaces

David Olofson david.olofson at reologica.se
Mon Jan 7 11:25:01 PST 2002


On Friday 21 December 2001 22:07, David Moffatt wrote:
> I have tried using DirectX 8 as a 2D blitter. One of the reasons I gave
> up was it warped the graphics.

Sounds weird... "Warps" how exactly?


> Does this same problem exist using OpenGL as a 2D blitter?

Nope. Kobo Deluxe looks *exactly* the same with glSDL - apart from the 
few hundred percent frame rate improvement. :-)


//David Olofson --- Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
|      Multimedia Application Integration Architecture      |
| A Free/Open Source Plugin API for Professional Multimedia |
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.- David Olofson -------------------------------------------.
| Audio Hacker - Open Source Advocate - Singer - Songwriter |
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