[SDL] Using OpenGL for interfaces
David Olofson
david.olofson at reologica.se
Mon Jan 7 11:25:01 PST 2002
On Friday 21 December 2001 22:07, David Moffatt wrote:
> I have tried using DirectX 8 as a 2D blitter. One of the reasons I gave
> up was it warped the graphics.
Sounds weird... "Warps" how exactly?
> Does this same problem exist using OpenGL as a 2D blitter?
Nope. Kobo Deluxe looks *exactly* the same with glSDL - apart from the
few hundred percent frame rate improvement. :-)
//David Olofson --- Programmer, Reologica Instruments AB
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
`----------------------------> http://www.linuxdj.com/maia -'
.- David Olofson -------------------------------------------.
| Audio Hacker - Open Source Advocate - Singer - Songwriter |
`-------------------------------------> http://olofson.net -'
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