[SDL] Hickup on Classic MacOS
mike at mjv.com
Fri Jan 4 15:31:01 PST 2002
I think I figured out the slight hesitation on the little testsprite
program (which part of my explorative app is based on) - when the
program starts up, the files stdout and stderr are created in the
directory and that coincides with the slight hickups. The files are
empty - it seems that even though printf isn't being called, the files
are formed anyway. Any way around this? Or do I just do something
non-animated for a moment to cover up the hickup?
Michael Vanecek wrote:
> I re-initialized the disk on the Rev-C iMac, upgraded to MacOS 9.0 and
> reinstalled everything and went into SDL-devel and the test progs
> compiled with nary a problem. I can't say whether it was a problem with
> the old MacOS 8.5, or whatever the previous owner had done to it. I plan
> on upgrading the RAM to 512Mb (from 96 now) and the harddrive to a 40 or
> 60 Gb and drool over all the neat SDL stuff on Mac.
> One Q - the testsprite application has a slight hickup just as it starts
> up before resuming animation - it starts, stops briefly and then
> continues. An app I've been putting together to teach myself SDL (using
> some of this and some of that) also does the same thing. I'm using the
> basic SDL_Getticks() function on my learning application. Could the Mac
> be hesitating to do the math once it all starts, or is there something
> else I should be aware of (Mac quirks like Endian stuff or math stuff?).
> Another possibility is that it takes an extra moment to load the event
> functions which are after all the images and animations are loaded...
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