[SDL] *fancy* text with SDL_ttf?
Carsten Burstedde
c at burstedde.de
Fri Feb 22 11:20:01 PST 2002
>I'm looking for tips on how to create *fancy* text using SDL_ttf. What I'm
>after is text like Macromedia "Fireworks" can generate. Such effects as:
>
>- Alpha blended drop shadow
>- Alpha blended "glow" around text
>- Textured text characters
>- Variable size/colour outline around each character
OpenGL?
You can load the glyph image into a GL_ALPHA texture and use the GL_REPLACE
texture function. This is used to add an alpha channel to a simple color, or (with
multitexturing) to a GL_RGB 'real' texture. Then you can scale/shift/rotate/draw multiple
times as you like. And enable blending.
>oh...and with all the above nicely anti-aliased too :)
You get it for free with GL_LINEAR texture filtering.
>Can I use SDL_ttf for this or should I be looking elsewhere...?
This is connected to another thread on this list - creating textures from SDL surfaces. I do
not know about 2D SDL, so maybe keep watching it...
I don't know SDL_ttf, but if it is a simple wrapper around freetype, you may look at the
source or use plain freetype - all you need is an area of memory with the glyph grayscale
image and dimensions a power of 2.
Hope this helps,
Carsten
More information about the SDL
mailing list