[SDL] any plans to integrate common libraries into libSDL??
Thomas Krennwallner
krennwallner at aon.at
Mon Feb 11 22:45:01 PST 2002
On Mon Feb 11, 2002 at 07:11:13PM -0000, the boisterous
Kylotan <kylotan at kylotan.eidosnet.co.uk>
wrote to me:
> Sorry to make fun of you. But I personally would hate that. Even
> SDL_image on its own annoys me in that it seems to require 2 or 3 extra
> libraries to work, even when I don't need jpeg or png support. Also, I
> don't need any networking, or any true-type font rendering.
Try a ./configure --disable-png --disable-jpg
> So if anything, I would actually be in favour of splitting the libraries
> up further, providing the documentation for them all is good enough.
> (Allowing you to quickly see which libraries you need for a given task
> or function.)
That's the point. Why should anyone want to be able to load pngs when all
he wants to play some sound files? And why should the gameserver load some
ttfs?
so long
Krenni
--
___ Obviously we do not want to leave zombies around.
_/___\ - W. Richard Stevens
( ^ >
/ \ Thomas Krennwallner <krennwallner at aon dot at>
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