[SDL] Tiles . . . vs File Types ...

Gerard mgirard at microtecsecurite.com
Fri Feb 1 05:50:01 PST 2002


Thx David ;)
(you make me remember Super Mario Bros ...
Mario itself is composed of MANY tiles...
and the bricks too... and with many tiles,
it's easy to fake a "brick explosion")

but I wanna know something again ;)

Did you know if using specefic files types
can alter your graphics performances ?
(I'm using SDL_Image to load somes .xpm (GIMP's file)
with transparency included . . .)

And if I've understand, it's better to not take
much transparency !? Just make it with more tiles
to avoid transparency ? (Way too slow if you want to
detect and mask pixel by pixel (for a transparency hole in the
middle of a tile ?? ).

I'll have a lot of work to do this weekend ;))

And soon you'll be able to go to our Internet site.
http://dawn.linux-site.net

(I'll do that this weekend - Lynx compatible. ;)  )

I'll try to put the "C++ squeletton" example.
(By the way, I don't remember who propose me to send
his Makefile.am ........  It'll help ;)) hEhe )


Thx!


>>    /------\
>>
>>    |      |---\
>>
>>    \------/   |   => What you do with this tile ?
>>
>>
>>        \------/
>>

Did you liked my ASCII ART !?? HeHeh ;)
Good day all ;)






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