[SDL] Re: Qtopia patches (input grabbing and iconify)

David Hedbor david at hedbor.org
Sun Dec 29 12:19:01 PST 2002


Bernd Lachner <blachner at gmx.de> writes:

>> Ok, here's a patch that adds support for SDL_WM_GrabInput (default
>> state is "ungrabbed") and SDL_WM_IconifyWindow. Also has some other
>> tweaks such as taking additional steps to clean up when exiting
>> (bypassing certain bugs in some versions of Qtopia and/or OPIE) and it
>> also maps Key_F33 to Key_Return (this is the Zaurus 'ok' key).
>
> I patched the SDL library, recompiledt and installed it on the Zaurus (german 
> version with original sharp ROM). Afther that, I recompiled the Zaurus port 
> of the C64 Emulator Frodo and linked it against the new libSDLMain.
>
> This new version of frodo prints the following on the Zaurus console when i 
> start it:
>
> QPaintDevice: Must construct a QApplication before a QPaintDevice
> Aborted
>
> The old Zaurus version of Frodo still works with the new version of the SDL. 
> Some hints, what I have done wrong? 

Hmm. It sounds like you didn't use -Dmain=SDL_main when compiling (or
didn't link with -lSDLmain, but you said you did, so that's not
it). Either that or the SDLmain library you're using is stripped (how
big is it?).

-- 
[ Below is a random fortune, which is unrelated to the above message. ]
The Marines:
	The few, the proud, the not very bright.





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