[SDL] Joystick names under Windows
slouken at devolution.com
Fri Dec 6 23:01:01 PST 2002
> However, it seems somewhat strange that SDL uses the multimedia API
> instead of DirectInput for joystick input. The former is limited to a
> maximum of 2 joysticks, and DirectInput is appearently better able to
> assign meaningful names to joysticks. Is there any particular reason
> for this?
Yeah. The multimedia joystick code was written before the DirectX code,
and nobody complained. :)
Actually, somebody wrote DirectInput code for joysticks, but I have since
lost the e-mail. Whoever sent that, can you resend it?
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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