[SDL] Mac OS X woes
Sam Lantinga
slouken at devolution.com
Sat Aug 24 18:36:00 PDT 2002
> --- Darrell Walisser <walisser at mac.com> wrote:
> > Mac OS X doesn't support offscreen hardware surfaces, except in
> > OpenGL. So most of that 8MB is gone to waste.
> That's interesting. Does this mean, then, that under Mac OS X/SDL it's
> better to have all software surfaces at the moment, given that the
> software->hardware acceleration isn't in yet? What's the general
> consensus among developers who've released completed projects?
I've used many of the SDL test programs to check out various combinations
of hardware and software features. I don't have a canonical benchmark
program though... so much depends on the way you use the API and the
underlying drivers. All the games that I used to push the hardware
with don't even make modern computers break a sweat. :)
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
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