[SDL] glTexImage2D problem resolved
Romi Kuntsman
romik12345 at lycos.co.uk
Sat Aug 10 05:34:04 PDT 2002
Can you please post the fixed `glmovie.c'? (and mark what you've
changed, because I didn't really understand)
10q,
RK.
Gib Bogle wrote:
>I'm happy to report that the problem I was having was strictly an OpenGL
>issue. The solution was to use glPushClientAttrib() and
>glPopClientAttrib() around the draw function. It seems that the setting
>for GL_UNPACK_ROW_LENGTH needed to use the textures was creating a
>problem with the subsequent glTexImage2D call. This is definitely a
>trap for young players.
>
>Now my only complaint with the glmovie.c code is that it fails with an
>mpeg that is 1024 wide. A problem with the texture alignment
>calculations, leading to out-of-range values (> the texture size of
>256). One day ...
>
>Gib
>
>
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