[SDL] SDL_ttf font -> gl texture
Joseph Carter
knghtbrd at bluecherry.net
Tue Oct 30 02:48:01 PST 2001
On Mon, Oct 29, 2001 at 10:45:04PM -0500, Jp Calderone wrote:
> Quite true that it has to pick one format - unless it renders to a given
> SDL_Surface, in which case things will end up in whatever format the user
> likes, probably at some performance penalty though - but I don't follow
> how you've decided that ARGB is as good or better than most. I have
> always taken pixel format strings such as these to give the contents *and*
> the order of the pixels, and this is the order I have always seen them
> presented in. My experience in this area is probably more limited than
> that of many on this list though, so if you could elaborate as to why
> ARGB is superior to other formats, perhaps that would help my
> understanding of things. Presently, I can only tell that this format
> makes it difficult to use SDL_ttf output with OGL.
LordHavoc has reminded me that Win32 (particularly DX) uses ARGB for
everything as a Uint. Of course, wonce you accomidate the little endian
architecture, it becomes BGRA, which all cards do support since windoze
requires it in DX. It's about as common as Multitexture on cards.
--
Joseph Carter <knghtbrd at bluecherry.net> Free software developer
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